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0 17 matxada

{date-month} {date-day}

Agriculture: The Food We Grow and Animals We Raise
Agriculture: The Food We Grow and Animals We Raise
Agriculture: The Food We Grow and Animals We Raise Chelsea House Publications | 2007-02-28 | ISBN: 0816063524 | 210 pages | PDF | 12 MB

0 11 matxada

{date-month} {date-day}

Diets and Dieting A Cultural Encyclopedia
Diets and Dieting A Cultural Encyclopedia
Diets and Dieting A Cultural Encyclopedia Routledge | 2007-11-26 | ISBN: 0415974208 | 308 pages | PDF | 13 MB

0 11 matxada

{date-month} {date-day}

Nutrition and Health
Nutrition and Health
Nutrition and Health CRC | 2002-04-25 | ISBN: 0415278759 | 208 pages | PDF | 12 MB

0 17 ivanov

{date-month} {date-day}

Luxology training: Create Photorealistic Car Morris Minor 1000 in Modo

Luxology training: Create Photorealistic Car Morris Minor 1000 in Modo
MOV | | English | 1200 x 720 | 2027 Kbps | 2 AAC 126 Kbps 44.1 KHz | 1.84 GB
Genre: Elearning

Creating a complex object can often be complex and time consuming, but it need not necessarily be so. In this lesson we will use the Modo 401's and its multifunctional set of tools for creating an accurate model of British car Morris Minor 1000. Creating complex hard-surface objects using subdivision surfaces (SDS) can often be a tricky and time-consuming ordeal, although this does not necessarily have to be the case. In this intermediate to advanced level tutorial, we'll be using Modo 401's feature-rich toolset to accurately model the Morris Minor 1000.

0 35 ivanov

{date-month} {date-day}

Gnomon workshop: Character Texturing for Production

Gnomon workshop: Character Texturing for Production | 1.96 GB
Genre: Elearning

BEHIND THE SCENES (BTS) is a new and exciting DVD series developed to showcase the creation of a game cinematic sequence. The series follows a team of artists as they demonstrate their production techniques from concept phase to final rendered animation. In this chapter of the BTS series Ben Neall explores the many aspects of texture creation for the main character Geo. Some of these aspects include techniques such as UVing, Projecting, Texture Painting using 2D and 3D softwares, as well as overviews of shader and render setup. Ben also shows techniques to help the artist in the visual development stage, using compositing software to make real-time decisions. The viewer will also see actual production meetings in which the design and creation of the textures are discussed.

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